Technical Artist | Providing solutions for different industries | Experience with mobile, VR & AR | 12+ years in real time technology.
Acquisition of Unity's Digital Twin & RT3D Professional Services
- Developed automotive HMI applications for several automotive brands
- Researched new use cases for XR applications across different industries
- Developed HMI solutions to meet client expectations
- Provided advice regarding best practices
- Developed sample projects for clients to present solutions to their needs
On top of previous duties:
- Acted as a bridge between management and a team of 3D Artists
- Mentoring of (junior) team members
- Improved pipeline by automating repetitive work using Houdini PDG and Python
- Developed web based applications with Babylon Engine
- Prepared CAD models to match pipeline requirements
- Constructed props from blockout to final real time model
- Authored tileable materials
- Outlined level visuals by taking the greybox layout to final quality
- Crafted new shaders for the Unreal engine
- Mentored less experienced team members
- Simplified assets to meet performance goals for mobile platform
- Composed new levels by utilizing optimized assets
- Improved rendering performance for levels and assets to meet performance goals for target platforms
- Authored Shaders for environments, characters and props
- Refined existing level designs
- Delivered 3d models and textures based on concepts
- Authored environment textures
- Creation of shaders
- Improved 3d content pipeline by providing scripts and tools
- Corresponded with outsourcing partners
- Delivered level props and materials.
- Overhauled existing level art