- Prepared CAD models to match pipeline requirements
- Improved pipeline by automating repetitive work
- Developed web based prototypes with Babylon Engine including shader creation
- Constructed props from blockout to final real time model
- Authored tileable materials
- Outlined level visuals by taking the greybox layout to final quality
- Crafted new shaders for the Unreal engine
- Mentored less experienced team members
- Simplified assets to meet performance goals for mobile platform
- Composed new levels by utilizing optimized assets
- Improved rendering performance for levels and assets to meet performance goals for target platforms
- Authored Shaders for environments, characters and props
- Refined existing level designs
- Delivered 3d models and textures based on concepts
- Authored environment textures
- Creation of shaders
- Improved 3d content pipeline by providing scripts and tools
- Corresponded with outsourcing partners
- Delivered level props and materials.
- Overhauled existing level art