As a 3D Artist, I was mainly responsible for creating all kinds of different props, creation of level environments, textures and shader creation. Sometimes, I was also responsible for the creation or optimization of blueprints and did some shader optimization work. The environments especially are the result of a great team effort and all artist where involved in one way or another. Depending on the environment, I did the basic blockout and tileset creation, tileable environment textures, shaders, lighting or prop passes.
Art Director: Eric Cochonneau
Lead Artist: Pedram Navin
3D Artist: Rafael Hack
3D Artist: Matthias Käsch
3D Artist: Patrick Kazmierczak
Concept Artist: Thomas Kempkes
Concept Artist: Michelle Schulz